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Pax Imperia http://www.coopordie.com/forum/viewtopic.php?f=1&t=246 |
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Author: | zalbag [ Thu May 15, 2008 8:22 pm ] |
Post subject: | Pax Imperia |
Pat, I wonder if you could put the pax imperia maps in coop or die,that would be sweet.the maps are free to download from file planet i believe,allthough they do require the knightmare engine to play,very fun and challenging maps,great for coop. ![]() |
Author: | Pat AfterMoon [ Thu May 15, 2008 9:12 pm ] |
Post subject: | Re: Pax Imperia |
zalbag wrote: they do require the knightmare engine to play I'm sorry, but I want to stay 100% compatible with standard Quake2 engine. I know "Pax Imperia" and the knightmare engine, I have used it with old version of coopordie, but it is definitively not planned. However I plan to add some new campaign to coop or die, selected from the list of this site : http://www.wondersmith.com/coop/quake2.htm I think the excellent campaign of "The Powersphere quest" could be appropriate to coopordie. |
Author: | Teo [ Fri May 16, 2008 2:21 pm ] |
Post subject: | Re: Pax Imperia |
Then perhaps we could persuade you to add the Mission Packs? |
Author: | Rodrigez [ Fri May 16, 2008 2:54 pm ] |
Post subject: | Re: Pax Imperia |
Noe THAT I would love! |
Author: | Pat AfterMoon [ Fri May 16, 2008 5:36 pm ] |
Post subject: | Re: Pax Imperia |
Teo wrote: Then perhaps we could persuade you to add the Mission Packs? A bad point about mission pack is that if I remember well, you need a different dll for each pack. Providing 3 dll doesn't really please me ![]() |
Author: | Teo [ Fri May 16, 2008 6:37 pm ] |
Post subject: | Re: Pax Imperia |
Yeah, that way the new weapons and the new 'behaviour' of certain monsters and the new monsters themselves are provided. Sigh, if only things were easier in life... ![]() |
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