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Contribute: add items, monsters and more to existing maps http://www.coopordie.com/forum/viewtopic.php?f=1&t=386 |
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Author: | Pat AfterMoon [ Wed Jul 01, 2009 10:28 am ] |
Post subject: | Contribute: add items, monsters and more to existing maps |
Yesterday I have discussed on the webchat with ANDREI, Keeshu, xRDVx and some other peoples about the possibility to add more items to the existing maps. This feature is open since many years, and only Crusard or JudicatorOmega have used it so far and contributed to COOP or DIE for Quake2. How it works: When you enter a map, a file with xmlrules is download from the coopordie website. You can look at some sample here : xmlrules_map_startmap.xml xmlrules_map_base1.xml xmlrules_map_base2.xml This file can contain some entities that are added to the current map. It could be items, monsters or more sophisticated features I could explain later. To create a file like that, I use a map editor and I add the related entities. Then, I use a custom tool for creating the file with only added entities. Don't be afraid, visiting a map with a map editor and adding items here and here is a lot more easy than creating a real map. It doesn't require mapping skills. Here is the how to:
Currently, only "Outer Base", "Installation" and the "Mine Entrance" have additional entities. So, start to look at other maps. Don't add too much items else you will cause overflow while playing. If peoples are interested, I will explain more things about xmlrules files. Look at the "The punishment", "Crash n Massacre" or "Rush for the Head" for an overview (q2dm3, q2dm4 and q2dm7). |
Author: | xRDVx [ Wed Jul 01, 2009 11:00 am ] |
Post subject: | Re: Contribute: add items, monsters and more to existing maps |
Thanks for that explanation =) |
Author: | ANDREI [ Wed Jul 01, 2009 11:24 am ] |
Post subject: | Re: Contribute: add items, monsters and more to existing maps |
Thank you for explains, now understand better |
Author: | ANDREI [ Wed Jul 01, 2009 11:58 am ] |
Post subject: | Re: Contribute: add items, monsters and more to existing maps |
a little problem, object type "shade not found" Where can I find the shade? can you give me a link to resources? |
Author: | ANDREI [ Wed Jul 01, 2009 12:14 pm ] |
Post subject: | Re: Contribute: add items, monsters and more to existing maps |
how coordinated set Z? I realized |
Author: | ANDREI [ Wed Jul 01, 2009 12:25 pm ] |
Post subject: | Re: Contribute: add items, monsters and more to existing maps |
choose how an object? |
Author: | xRDVx [ Wed Jul 01, 2009 12:31 pm ] |
Post subject: | Re: Contribute: add items, monsters and more to existing maps |
Code: <entity_add> <entity> { "classname" "item_bandolier" "origin" "-384 1952 -896" } </entity> <entity> { "classname" "item_armor_combat" "origin" "-360 1992 -896" } </entity> <entity> { "classname" "item_invulnerability" "origin" "-384 1992 -304" } </entity> </entity_add> MAP: jail4 Location: Somewhere... Is that Ok? Thanks =) |
Author: | Pat AfterMoon [ Wed Jul 01, 2009 8:23 pm ] |
Post subject: | Re: Contribute: add items, monsters and more to existing maps |
@xRDVx: enclose the entire file with <xml> and </xml> like that: Code: <xml> <entity_add> <entity> { "classname" "item_bandolier" "origin" "-384 1952 -896" } </entity> <entity> { "classname" "item_armor_combat" "origin" "-360 1992 -896" } </entity> <entity> { "classname" "item_invulnerability" "origin" "-384 1992 -304" } </entity> </entity_add> </xml> I have retrieved the off-line xmlrules command line and tested it, it seems to work. I have tested with "The punishment": copy the file xmlrules_map_q2dm3.xml in your coopordie directory and launch Quake2 with the following line: quake2.exe +set game coopordie +map q2dm3 +set xmlrules xmlrules_map_q2dm3.xml You should be able to test the map with your local xmlrules file. Please, play a little with the xmlrules and test locally. Then we will discuss about what to add officially, with the need to stay coherent with the difficulty progression. There is also the possibility to add conditional entities, linked to the number of players in the party. |
Author: | xRDVx [ Wed Jul 01, 2009 9:04 pm ] |
Post subject: | Re: Contribute: add items, monsters and more to existing maps |
Oh... Emmmm.. welll.... Mmmm.. btw, isn't there a way to disable that thing of going back to start map each time someone joins? Is because i wanted to test it, but each time that person connect to me, It send me back to StartMap... Thanks... |
Author: | Pat AfterMoon [ Thu Jul 02, 2009 7:33 pm ] |
Post subject: | Re: Contribute: add items, monsters and more to existing maps |
xRDVx wrote: isn't there a way to disable that thing of going back to start map each time someone joins? |
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