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Makron - fail... W00t!! Episode 2!
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Author:  Millenium [ Sun Jul 19, 2009 2:01 pm ]
Post subject:  Makron - fail... W00t!! Episode 2!

Code:
15 min [pain] Pain enters Final Showdown
13 min [svyturysextra] svyturysextra enters Toxic Waste Dump
13 min [Pain] has slain Makron
13 min [pain] stops his server
13 min [pain] Pain enters StartMap
13 min [pain] stops his server
  9 min [svyturysextra] svyturysextra enters Pumping Station 1
  6 min [svyturysextra] svyturysextra enters Pumping Station 2
  5 min [millenium] millenium enters Inner Chamber
  3 min [millenium] millenium enters Final Showdown
  2 min [millenium] has slain Makron
  1 min [millenium] stops his server
42 sec [njukaka] njukaka enters Stench 4


This time, Mr. Admin, I need only 1 star :) Still waiting for 2 stars...... And btw, that was easy as hell :D We need new mode, like 'impossible' :P

P.S
Looking for 1 guy for a game of 3 :)

Author:  ANDREI [ Sun Jul 19, 2009 3:47 pm ]
Post subject:  Re: Makron - fail... W00t!! Episode 2!

i will play with you but that "impossible mode" , i've maked some changes to following maps: base2,base3,ware2,boss2. it will be "DIE !! or COOP"

Author:  Pain [ Sun Jul 19, 2009 4:19 pm ]
Post subject:  Re: Makron - fail... W00t!! Episode 2!

Sounds interesting. Would you please tell us exactly what changes those are, or do you want to make a surprise of it?

Author:  xRDVx [ Sun Jul 19, 2009 7:22 pm ]
Post subject:  Re: Makron - fail... W00t!! Episode 2!

Suprise! SUPRISE! SUPRISE! damnit... when is that secret coming!

Author:  ANDREI [ Sun Jul 19, 2009 7:33 pm ]
Post subject:  Re: Makron - fail... W00t!! Episode 2!

=]] i will tell just monsters :D the and, if i will tell you secrets then them will don't be secrets anymore =]

at boss2 6 commander tanks ,16 mutants and 2 boss2 =] (monster boss2 that flyer boss)

at ware2 (warehouse) at start a surprise attack, then monsters then "the secret secret" then a surprise gladiator, a tehnician, more monsters , a surprise gunner, after parasites an AMBUSH then a surprise monster (i don't tell you which :D) then 1 more gladiator. you'll see :)

at base2 easy monsters and from base3 begins the challenge ;)

Author:  ANDREI [ Sun Jul 19, 2009 7:34 pm ]
Post subject:  Re: Makron - fail... W00t!! Episode 2!

now i have to send to pat, map boss2 xmlrules :)

Author:  xRDVx [ Mon Jul 20, 2009 11:16 am ]
Post subject:  Re: Makron - fail... W00t!! Episode 2!

Holy **** That many monsteR??!?! ON BOSS2?!??!!?!?

Are u respecting the rules here explained?

Author:  Pat AfterMoon [ Mon Jul 20, 2009 12:46 pm ]
Post subject:  Re: Makron - fail... W00t!! Episode 2!

xRDVx wrote:
Holy **** That many monsteR??!?! ON BOSS2?!??!!?!
I'm impatient to test that, the Boss2 map needs more monsters for being a challenging final map.

@Andrei: about rules, don't forget this one:
Pat AfterMoon wrote:
  • Don't add monsters that should attack the player at start, just after spawning.
Adding some monster that attack you just after the next corner after spawning is OK. But like all existing maps, if you don't move after spawning, you shouldn't be attacked.

Author:  ANDREI [ Mon Jul 20, 2009 1:52 pm ]
Post subject:  Re: Makron - fail... W00t!! Episode 2!

xRDVx wrote:
Holy **** That many monsteR??!?! ON BOSS2?!??!!?!!


if you use quad and invulnerability, then you'll kill monsters <30 seconds =]

Author:  Keeshu [ Mon Jul 20, 2009 3:31 pm ]
Post subject:  Re: Makron - fail... W00t!! Episode 2!

I've always saved quad damage for bosses. However, I was very surprised how fast supertank died when I used blaster + quad damage. So, using normal weapons + quad should be able to kill the boss and all of the other monsters very fast. Assuming everyone saves up their quad damages, It will give a reason to not use a quad damage when there's a spare one around.


I'm curious Pat, will people have to redo challenge mode and get their stars again after these changes are made?

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