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How the hell do you finish Crash 'n Masacre?
http://www.coopordie.com/forum/viewtopic.php?f=1&t=501
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Author:  xRDVxTest [ Sun Mar 21, 2010 11:51 am ]
Post subject:  How the hell do you finish Crash 'n Masacre?

I've been looking all the map, using even noclip [hence why I post from here] and I couldn't find any monsters to kill nor the way to deactivate green lasers.

I know probably that by revealing this secret Crash 'n massacre would lose it's meaning. But it wouldn't, you still have to make it happen (which is the hard part).

So.. what did I miss?

Author:  mik1 [ Mon Mar 22, 2010 1:51 pm ]
Post subject:  Re: How the hell do you finish Crash 'n Masacre?

(long time no post) this is howi think it goes. the F1 says you gotta kill the technican so i think killing it disables the laser. and because its glitched you cant trigger the event. still that doesnt stop you from complethnig the map. you gotta rocketjump to the items, get inv, and walk to the teleporter.

Author:  Pat AfterMoon [ Mon Mar 22, 2010 10:04 pm ]
Post subject:  Re: How the hell do you finish Crash 'n Masacre?

I have never finished this map myself.

@Mik1: can you be more precise, what is the glitch about the technician?

Author:  xRDVx [ Mon Mar 22, 2010 10:28 pm ]
Post subject:  Re: How the hell do you finish Crash 'n Masacre?

offtopic: So we could get an special reward for the first team (I bet is going to be team) that finishes it?

</offtopic>

Well.. as a matter of fact I disabled the items' laser, but couldn't find the yellow lasers. Going to take a look to the .xml to see if it is probably a typo somewhere.

@Mik1: I'm pretty interested in that.


EDIT:
Code:
<entity>
{ "classname" "item_invulnerability" "origin" "1480 1456 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "item_adrenaline" "origin" "1472 1336 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "item_enviro" "origin" "1552 1336 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "item_breather" "origin" "1592 1336 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "item_adrenaline" "origin" "1512 1336 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "item_pack" "origin" "1600 1456 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "item_pack" "origin" "1560 1456 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "item_quad" "origin" "1520 1456 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "trigger_once" "spawnflags" "4" "targetname" "teleporter" "target" "endportalstart" "message" "You made it.\nNow a teleporter will get you back." "sounds" "2" }
</entity>

<entity>
{ "classname" "target_speaker" "origin" "784 992 316" "noise" "world/lite_on1" "attenuation" "2" "volume" "1" "targetname" "headkilled" }
</entity>

<entity>
{ "classname" "ammo_bullets" "origin" "1488 1432 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "ammo_bullets" "origin" "1496 1432 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "ammo_bullets" "origin" "1504 1432 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "ammo_bullets" "origin" "1504 1432 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "ammo_shells" "origin" "1536 1432 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "ammo_shells" "origin" "1560 1432 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "ammo_shells" "origin" "1548 1432 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "ammo_shells" "origin" "1572 1432 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "trigger_counter" "spawnflags" "1" "count" "16" "targetname" "finalstuff" "target" "teleporter" }


I'm not understanding, You pretend the player to actually grab those so lasers get deactivated?

Author:  mik1 [ Thu Apr 01, 2010 8:34 am ]
Post subject:  Re: How the hell do you finish Crash 'n Masacre?

xRDVx wrote:
offtopic: So we could get an special reward for the first team (I bet is going to be team) that finishes it?

</offtopic>

Well.. as a matter of fact I disabled the items' laser, but couldn't find the yellow lasers. Going to take a look to the .xml to see if it is probably a typo somewhere.

@Mik1: I'm pretty interested in that.


EDIT:
Code:
<entity>
<entity>
{ "classname" "item_enviro" "origin" "1552 1336 168" "target" "finalstuff" }
</entity>


I'm not understanding, You pretend the player to actually grab those so lasers get deactivated?

i also got 1 question.. if you have env suit that can be picked up multiple times in coop does it trigger only 1st time? also the glitch seemed to be fixed when i checked and i think the map worked fine to me.

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