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 ADDON PACKS 
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Joined: Sat Sep 06, 2008 11:56 pm
Posts: 2
Post ADDON PACKS
would it be possible to add both quake2 mission packs to the coop or die start-map :?: only players with the packs could play it obviously.


Sun Jan 25, 2009 11:46 pm
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Joined: Mon Sep 26, 2011 4:06 pm
Posts: 10
Post Re: ADDON PACKS
hm im not sure about that one


Mon Sep 26, 2011 11:43 pm
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Joined: Sat Feb 02, 2008 10:48 am
Posts: 5
Post Re: ADDON PACKS
When I bought quake 2 on Steam recently, it pretty much comes with the addon packs (its like $1 or $2 more when you buy the addon/complete package), so many people buying the game today are obviously going to do it on Steam and will likely have the addons. I would love to play them in coop! Wonder how much work it is to make it happen? Adding the portals in the start map, but I dont think theres nearly as many chapters in the addons as the original game.


Thu Jan 26, 2012 10:50 am
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Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: ADDON PACKS
Porting COOP or DIE to the addon missions of Quake2 is possible, but I won't have the time for it.

Like the source code of COOP or DIE is available, if somebody with coding skills wants to do the job, it's possible and I'll support it.

The way to do it should looks like that :
- Download the source code of the classic COOP or DIE for Quake2 (SVN).
- Compare source file by source file with the original Quake2 Dll.
- Add the same modifications to the addon Dll source code.
- Ask Pat (me) for an online beta account and persuade him to add database support for the addon (if you are serious, he should do it).

PS @Sirius : I've just discovered you msg about KMQuake2, I'm looking at it.

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Sat Jan 28, 2012 1:27 pm
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Joined: Tue Jun 23, 2009 3:30 pm
Posts: 623
Post Re: ADDON PACKS
Maybe if I have some.. lots of.. time, I might do it.

Pat AfterMoon wrote:
- Ask Pat (me) for an online beta account and persuade him to add database support for the addon (if you are serious, he should do it).

Both :roll: and :lol:
.

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Tue Jan 31, 2012 9:44 pm
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