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Pat AfterMoon
Joined: Sun Feb 17, 2002 7:07 pm Posts: 628
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Re: COOP or DIE 2 (future development)
ANDREI wrote: i will must buy it or it will be free? Free2Play
_________________ Playing : Tiny Attacks
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Thu Aug 20, 2009 8:45 am |
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ANDREI
Joined: Tue Jun 23, 2009 3:30 pm Posts: 623
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Re: COOP or DIE 2 (future development)
good *phew*
_________________ Quaking like it's the '98s. Feel free to add me on Steam.
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Thu Aug 20, 2009 9:31 am |
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xRDVx
Joined: Wed Oct 01, 2008 6:21 pm Posts: 322
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Re: COOP or DIE 2 (future development)
Then you'll live from donations?
_________________ Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what! I really need to follow that "thing" I so call friend.
xRDVx wrote: "Humans can dream... and so do I." mik1 wrote: "i like boys"
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Thu Aug 20, 2009 2:47 pm |
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ANDREI
Joined: Tue Jun 23, 2009 3:30 pm Posts: 623
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Re: COOP or DIE 2 (future development)
xRDVx wrote: Then you'll live from donations? lol =]] but rdv is right, you'd may make some EXTRA stuff like new weapons or soldier skins which will be buyable
_________________ Quaking like it's the '98s. Feel free to add me on Steam.
Join Coopordie's Discord Server.
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Thu Aug 20, 2009 3:00 pm |
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Pat AfterMoon
Joined: Sun Feb 17, 2002 7:07 pm Posts: 628
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Re: COOP or DIE 2 (future development)
After the fun, my main motivation for doing coopordie is technological watch and learning. Since 2001, I've used for my day work a lot of knowledge initially learned while developing coopordie: - XML
- PHP / MySQL
- increased my C / C++ skills
- CVS / SVN
- Software Forges and group-ware tools (SourceForge, GForge ...etc)
- Python scripting language
- Eclipse development tool
- ...etc.
If someday there is something to sell on the coopordie website, it will be primarily because I want to increase my marketing skills
_________________ Playing : Tiny Attacks
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Thu Aug 20, 2009 3:14 pm |
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ANDREI
Joined: Tue Jun 23, 2009 3:30 pm Posts: 623
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Re: COOP or DIE 2 (future development)
Pat AfterMoon wrote: If someday there is something to sell on the coopordie website, it will be primarily because I want to increase my marketing skills lol =]]
_________________ Quaking like it's the '98s. Feel free to add me on Steam.
Join Coopordie's Discord Server.
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Thu Aug 20, 2009 4:28 pm |
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Pat AfterMoon
Joined: Sun Feb 17, 2002 7:07 pm Posts: 628
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Re: COOP or DIE 2 (future development)
The third sprint related to the acid sea and healing pad is almost done
_________________ Playing : Tiny Attacks
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Sat Aug 29, 2009 9:31 pm |
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xRDVx
Joined: Wed Oct 01, 2008 6:21 pm Posts: 322
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Re: COOP or DIE 2 (future development)
Ok... 2 questions I get with that: Is that the model of the soldier we'll use? Second: Are we going to always see the Hp bars? Besides of that, we start with tipical "Wow" Comment: Wow! It looks nice And well: Mmm... somehow, the model seem to be next to a wall, wich is the one that has the rest of the stuff. Is wierd xD EDIT: And I believe you forgot to fill the sprint page
_________________ Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what! I really need to follow that "thing" I so call friend.
xRDVx wrote: "Humans can dream... and so do I." mik1 wrote: "i like boys"
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Sun Aug 30, 2009 8:11 am |
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Pat AfterMoon
Joined: Sun Feb 17, 2002 7:07 pm Posts: 628
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Re: COOP or DIE 2 (future development)
xRDVx wrote: Is that the model of the soldier we'll use? No, the Baseman from 3DGDA is more on the look and feel of my plan, but I've got trouble when importing it into Unity3D. xRDVx wrote: Are we going to always see the Hp bars? No, it's mainly for testing xRDVx wrote: And well: Mmm... somehow, the model seem to be next to a wall, wich is the one that has the rest of the stuff. Is wierd xD Sorry, but I don't understand this sentence (think about my poor English ). xRDVx wrote: I believe you forgot to fill the sprint page It will be updated when sprint is finished.
_________________ Playing : Tiny Attacks
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Sun Aug 30, 2009 3:38 pm |
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xRDVx
Joined: Wed Oct 01, 2008 6:21 pm Posts: 322
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Re: COOP or DIE 2 (future development)
OK.. basically.. is.. having a paint on the wall, or picture, and then you put the model in front, set up a light source, and the step back.. That's basically how it looks.
so, basically monsters are in the "wall" and model is in front of it.. that's what the shadow makes it to feel.
_________________ Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what! I really need to follow that "thing" I so call friend.
xRDVx wrote: "Humans can dream... and so do I." mik1 wrote: "i like boys"
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Tue Sep 01, 2009 8:05 pm |
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