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COOP or DIE 2 (future development)
http://www.coopordie.com/forum/viewtopic.php?f=4&t=402
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Author:  Pat AfterMoon [ Mon Jul 13, 2009 11:04 pm ]
Post subject:  COOP or DIE 2 (future development)

Commenting the article: COOP or DIE 2 (future development)

Author:  xRDVx [ Tue Jul 14, 2009 12:40 pm ]
Post subject:  Re: COOP or DIE 2 (future development)

Please... think on the coop mode as something more than just 4 players doing the mission...

I mean:

*Maps done for 4 players or more.
*Missions that may need more players whena aviable (I mean, 2 players can get separated to acomplish one goal).
*Whatever you think is good =D

But interesting... Btw, it will be only playeable on broswer?

Author:  Pat AfterMoon [ Tue Jul 14, 2009 8:39 pm ]
Post subject:  Re: COOP or DIE 2 (future development)

xRDVx wrote:
But interesting... Btw, it will be only playable on browser?
Games produced with Unity3D and played on browser can be turned full screen, and you could configure the resolution if the developer allows it.

Author:  xRDVx [ Wed Jul 15, 2009 11:09 am ]
Post subject:  Re: COOP or DIE 2 (future development)

Just like Quake Live (god... this remember me the "Just like the simulator" of Star Wars Battlefront 2)

Then... go ahead... I would, and I sopouse many others, help you on whatever I can and you need.

Author:  Pat AfterMoon [ Thu Jul 16, 2009 10:20 pm ]
Post subject:  Re: COOP or DIE 2 (future development)

xRDVx wrote:
help you on whatever I can and you need.
The developer time lasts longer than the player time ;) But you could expect the release of the player's guide and a first video by the end of August. My goal is to provide a closed beta by the end of the year 2009.

I would like to compete at ModDB for the best upcoming Mod & Indy game of the year 2009.

Author:  xRDVx [ Fri Jul 17, 2009 10:33 am ]
Post subject:  Re: COOP or DIE 2 (future development)

Then... I wish you luck!

Hope you win!

Author:  ANDREI [ Mon Aug 17, 2009 8:56 am ]
Post subject:  Re: COOP or DIE 2 (future development)

you will need some people to work with :D i mean some experimented programmers because if you work alone will take looooonnger

Author:  Pat AfterMoon [ Tue Aug 18, 2009 10:15 am ]
Post subject:  Re: COOP or DIE 2 (future development)

@ANDREI: for the coming years I will be the only developer of coopordie2. But I have a decent amount of buck to invest for contractors (2D artworks, 3D models, sound and music). I have already bought some assets from these freelance artists: 3DRT, RoboManiac …etc. But don’t worry; even if I’m alone, I think the beta test of the prototype will be already fun to play before the end of the year 2009.

@ xRDVx: regarding the finalist of the past year I think my entry will be very modest. The level of quality for indie games have considerably increased these last years.

Author:  ANDREI [ Tue Aug 18, 2009 2:16 pm ]
Post subject:  Re: COOP or DIE 2 (future development)

it's easy to do some 2D artworks, open paint, do some black lines and it's a perfect art :lol: (just kidding)

Author:  xRDVx [ Wed Aug 19, 2009 10:41 am ]
Post subject:  Re: COOP or DIE 2 (future development)

@Pat AfterMoon: In fact, I'm suprised. They look ok, even if i saw some details they shouldn't be there because of the existing tools.

So, please, try to get models with sidestep animation. :lol:

No, seriously. I'm suprised because they grabbed what seems to be good games. However, don't be afraid. We'll see on what you have at the moment of voting.

I'll take this post to ask you something: What kind of game (FPS, RTS, RPG, Such) are you thinking on? Are you going to mantain the FPS element and add it RPG elements so Cooperative increases? There are many questions I could do, but the first one is what I really want to know.

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