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August 22, 2009 - COOP or DIE 2, Unity 3D, Solo Scrum...
http://www.coopordie.com/forum/viewtopic.php?f=4&t=426
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Author:  Pat AfterMoon [ Sat Aug 22, 2009 2:38 pm ]
Post subject:  August 22, 2009 - COOP or DIE 2, Unity 3D, Solo Scrum...

Commenting the news: August 22, 2009 - COOP or DIE 2, Unity 3D, Solo Scrum: let's go

Author:  xRDVx [ Sat Aug 22, 2009 2:57 pm ]
Post subject:  Re: August 22, 2009 - COOP or DIE 2, Unity 3D, Solo Scrum...

Interesting... that's pretty interesting. So then, you'll be able to know if you need to improve yourself or not, and then you could have an ETA for the release day.

Good for you (:

Author:  Pat AfterMoon [ Tue Aug 25, 2009 5:29 pm ]
Post subject:  Re: August 22, 2009 - COOP or DIE 2, Unity 3D, Solo Scrum...

xRDVx wrote:
you'll be able to know if you need to improve yourself
Not really in fact, because the plan is not very precise so I have the natural tendency to make more than what's planned for a task if I have time left, and the strict minimum if I'm late.

The main plus I've see so far is the sprint concept. It's really a good thing to cut a long term project into small sprint. Each sprint help me to focus and give me motivation.

I'm happy when it's done, to see it done ;)

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