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 September 2, 2009 - COOP or DIE 2: acid sea and supply... 
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Post September 2, 2009 - COOP or DIE 2: acid sea and supply...
Commenting the news: September 2, 2009 - COOP or DIE 2: acid sea and supply station

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Fri Sep 04, 2009 5:32 pm
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Post Re: September 2, 2009 - COOP or DIE 2: acid sea and supply...
interesting..


coopordie 2 really needs a new forum because of spamming !

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Fri Sep 04, 2009 8:06 pm
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Post Re: September 2, 2009 - COOP or DIE 2: acid sea and supply...
MMm.. no.. actually we just need to implant on you some forum rules..

Back on topic...


The healing... thing... will handle more than one player? I mean.. will people be able to heal 2 at a time?

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Fri Sep 04, 2009 8:14 pm
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Post Re: September 2, 2009 - COOP or DIE 2: acid sea and supply...
xRDVx wrote:
The healing... thing... will handle more than one player? I mean.. will people be able to heal 2 at a time?
Only testing will allow answering this type of question.

What I can already tell is about acid sea tide. I will need to think about game play during the descent of the sea. Actually it is very boring to wait until being able to reach the altitude of a mine shaft.

(and about forum rules, I think the first rule will be about signature size :mrgreen:)

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Fri Sep 04, 2009 9:35 pm
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Post Re: September 2, 2009 - COOP or DIE 2: acid sea and supply...
2 things:

Well.. you may have to wait till it goes down.. but lets say.. like 3 minutes?

In the mean time you're being attacked by flyer units.. that try to trow you in acid... something.. funny... That or you actually have time to finish the task.. this means: before acid goes up.


About the second thing: Meh, isn't my fault quotes take that much space... xD

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Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Fri Sep 04, 2009 10:18 pm
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