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February 28, 2010 - a Unity mini game in a weekend
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Author:  Pat AfterMoon [ Tue Mar 02, 2010 12:19 pm ]
Post subject:  February 28, 2010 - a Unity mini game in a weekend

Commenting the news: February 28, 2010 - a Unity mini game in a weekend

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Author:  ANDREI [ Wed Mar 03, 2010 2:53 pm ]
Post subject:  Re: A mini game developed in a weekend (February 26-28)

nice mini game. it took me 271 seconds to get all checkpoints and the goal :D

Author:  xRDVx [ Thu Mar 04, 2010 9:21 am ]
Post subject:  Re: A mini game developed in a weekend (February 26-28)

Freakin' awesome. IT took me 221.8 seconds to reach goal. If you made a lot more maps (or allowed us to), you have a freaking nice game that you could sell for 1 - 5$ and it will be awesome.Running around, having to avoid that acid, so epic. *goes send the link to some guys* And I'm sure it would be bought by some "guys".

Make nine more levels for it, add an "instructions" menu, and get rolling :D

By the way... it took you a week end to do this freaking game? Nice!

Author:  Pat AfterMoon [ Thu Mar 04, 2010 5:50 pm ]
Post subject:  Re: A mini game developed in a weekend (February 26-28)

I will probably take another week-end to polish the game, create a fun level and a high-score storing system.

xRDVx wrote:
If you made a lot more maps (or allowed us to)
Interesting idea, in theory with the Unity game engine free, it could be possible to distribute an empty map with a subset of the game code.

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