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 Crash 'n' Masacre Problem 
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Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Crash 'n' Masacre Problem
The 4th coop spawn is outside the map, i mean, into the space... or even, into the walls (i've not tried, because I'm never the 4th one to spawn)...

So, this means that we end up being only 3 persons killing stuff while the 4th one stays doing nothing..

I sopouse it should be just moving the spawn point to inside the map... but I can't really fix/see if that's all we need to do.

Thanks =)

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Sun Jun 28, 2009 11:22 am
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Post Re: Crash 'n' Masacre Problem
xRDVx wrote:
The 4th coop spawn is outside the map, i mean, into the space... or even, into the walls
You're right, the 4th coop spawn is on a wrong place.

I have corrected it, now it should be near the first spawn. If you could try it with 3 others teammates, I would appreciate the feedback.

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Sun Jun 28, 2009 3:42 pm
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Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: Crash 'n' Masacre Problem
Ok.. it works now...

The 2nd player spawns with the first, i think, and the 4th spawn with third...

Got photos of all together, well.. we 2 together...

Important things is that it works now.

_________________
Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Mon Jun 29, 2009 10:20 am
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Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: Crash 'n' Masacre Problem
xRDVx wrote:
Ok.. it works now...
Cool ;)
Thanks for the feedback.

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Mon Jun 29, 2009 5:29 pm
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Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: Crash 'n' Masacre Problem
It is funny to be 2 players filling up 4 slots =)

_________________
Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Mon Jun 29, 2009 6:39 pm
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Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: Crash 'n' Masacre Problem
xRDVx wrote:
It is funny to be 2 players filling up 4 slots =)
???
You have tested with 2 quake client per player?

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Mon Jun 29, 2009 7:32 pm
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Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: Crash 'n' Masacre Problem
Yeah =)

_________________
Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Mon Jun 29, 2009 7:44 pm
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Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: Crash 'n' Masacre Problem
He he, it make me think about an old screenshot of my desktop:
Image

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Mon Jun 29, 2009 11:20 pm
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Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: Crash 'n' Masacre Problem
What I haven't achived is more than 2, however, if I could, it will probably start to be laggy.

Anyway, thanks for fixing it.

_________________
Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Tue Jun 30, 2009 9:28 am
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Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: Crash 'n' Masacre Problem
Just tested:

Image

Image

For avoiding conflict with cfg files and the save directory (when changing map) I have created 4 copies of my Quake2 directory (quake2, quake2_2, quake2_3, quake2_4). I have also launched each client with a different port (+set port 27910, +set port 27911 ...etc). But it seem that only the first client can host the game. I have tested with classic quake2 client 3.20. I have tried with EGL and get some troubles.

Anyway, it work fine ;)

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Tue Jun 30, 2009 10:49 am
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