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 [Sprint#4] Mine shaft and mutant basic AI 
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Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
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Post Re: [Sprint#4] Mine shaft and mutant basic AI
Uh... An smarter answer.. though. I DO agree with you that for now just have basics done. The possibility of Perks/Achivements SHOULD (in the case they come) come later, since I don't want a crappy game on beta just because you were working on Perks/Achivements.

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Wed Sep 30, 2009 6:01 pm
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Champion in solo and duo and trio and quartet

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Post Re: [Sprint#4] Mine shaft and mutant basic AI
just an ideea xD :lol: :lol:

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Wed Sep 30, 2009 7:34 pm
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Joined: Sun Feb 17, 2002 7:07 pm
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Post Re: [Sprint#4] Mine shaft and mutant basic AI
This sprint is finished, but it was a miss. 10 hours were performed in place of the 30 planned. Only the Mine shaft part was done. The mutant AI part will be reported to the next sprint. I hope I will have more time for it and will restart to run short sprints of 2 weeks.

Scrum Sprint#4 backlog

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Sat Oct 03, 2009 10:03 pm
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Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: [Sprint#4] Mine shaft and mutant basic AI
Well.. not ALL Sprints can be won (is a joke)... Let's hope wheather and terrain is good on the next one, and that nothing unexpected happens (like.. uh.. iono.. an accident?).

Though... is better than doing nothing.

_________________
Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Sun Oct 04, 2009 1:54 am
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Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: [Sprint#4] Mine shaft and mutant basic AI
In fact a sprint can be missed in 2 ways: spending the time allowed without reaching the goal, or spending only a part of the time and reaching only a part of the goal.

For this sprint it is clearly the second case. The future sprints may be improved with a better time management and motivation.

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Sun Oct 04, 2009 4:03 pm
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