Items Related Topic (not weapons)
Ehem ehem. I'd like to call everyone (*cough* not everyone *cough*) to talk about Items.
First of all: we won't be touching the weapons. For them, go to the room on the next door
Now that I've introduced this Forum, let's go to the first question.
Some of Pat's commentaries have lighted up some questions on me. First of all comes to the armor. My expectations from what I would say "ok" would be that: when higher the level we have, the better the armor we have.
As an example:
Armor LEVEL Spec:
Lvl 1 - Absorbtion 10%
Lvl 2 - Absorbtion 15% + 2% for an specific kind of special damage.
Lvl 3 - Absorbtion 20% + 2% for an specific kind of special damage.
Lvl 4 - Absorbtion 25% + 4% for an specific kind of special damage.
With this, the game would reward people that play more, but won't limit casual players of doing hard mission (just that they would need to be careful).
That leads us to damage, wich lead us to health. As I spect, there will be no health packs, so no matters if we are doing the last stand before the acid rices, we'll have to retreat (in the case we're injured) instead of just staying there and relying on that we'll have a reserve of health.
And that ends up with the question for now.