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 Chasecam 
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Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
Posts: 588
Post Chasecam
i think at an unlimited map (just an illusion). this means that you are here:

_ _ _ _ _ _ _
|------------|
|------------|
|------------|
|------.------|
|_ _ _ _ _ _ _|

then, you move here:

_ _ _ _ _ _ _
|------------|
|------------|
|------------| = here is chasecam
|-----------.|
|_ _ _ _ _ _ _|

what about some invisible walls? that just blocks player but chasecam not and you can still look in front.


or, you can do a chasecam like on EGL (for quake 2) or GTA..

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Playing: League of Legends


Fri Oct 23, 2009 8:50 pm
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Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: Chasecam
Eh, I like more the way DeadSpace works =)

Because we actually have to "cross air" where we shoot. On EGL it happens to not do that.. I've tested it. In any case.. yeah, why not. but.. you've just realized that the probabliest thing is that we work on an Island, and therefore, there shouldn't be any... limitants, more than the acid that kills you?

Just saying.. though isn't a bad idea ;)

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Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
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Fri Oct 23, 2009 9:50 pm
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Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
Posts: 588
Post Re: Chasecam
xRDVx wrote:
Because we actually have to "cross air" where we shoot. On EGL it happens to not do that.


hey, i was a talking about CHASECAM >_> not crosshair

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Playing: League of Legends


Sat Oct 24, 2009 10:47 am
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Joined: Sun Feb 17, 2002 7:07 pm
Posts: 614
Post Re: Chasecam
I'm not sure if I understood all your purpose ANDREI, but I will implement something like the dead space camera management, and we will see...

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Playing : Path of Exile (HC), Clash of Clan


Sat Oct 24, 2009 12:17 pm
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Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: Chasecam
uh.. The chasecam.. Uh... I guess I shouldn't have said that... But.. I guess what he means is for example. We die (If there is the possibility), therefore, we'll be seeing someone... as for example, on left 4 dead, when we are deads..

That's the objective though.

Now... which way would be the best to implement it? I don't quite know. There would be the same problem as in the camera of the player itself.

_________________
Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Sat Oct 24, 2009 3:33 pm
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