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[Sprint#6] Re-organization + main character http://www.coopordie.com/forum/viewtopic.php?f=8&t=465 |
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Author: | Pat AfterMoon [ Thu Oct 29, 2009 6:08 pm ] |
Post subject: | [Sprint#6] Re-organization + main character |
Another step forward Initial sprint description: Sprint6.pdf Main goals this time are:
I have restarted to use the Robomaniac futuristic soldier for the prototype. Note: A clip counter has been added on the back of the character and a new "pad" to refill ammo. |
Author: | xRDVx [ Thu Oct 29, 2009 8:45 pm ] |
Post subject: | Re: [Sprint#6] Re-organization + main character |
Oh oh.. It is finally here! The Sprint 6! Well.. I'm glad you'll have the Robotic guy back on action... =) First of all I think you should do the drafts so you can hire the freelancer (ehem.. would clicking on some add help you pay it?) But from here.. just do whatever you feel pleased of doing in the moment you do it.. I just have one complain.. those numbers look so awfull =) But is good you also take into account the clip number.. Just for curiosity, will they be on a dispesator(or dispensor)... would the numbers fade away so the character doesn't look that "loaded" with numbers? But good job... A suggestion for the Landscape: Why don't you try a scheme of green, like some grass... with some morphed Trees, like from radioactive effect... Then a brown look for the terrain close to the acid to give it the look that it is actually being melted by the acid. Though this would asume the acid never raised before on the Land or it just takes way too much to go up and never kills all the grass. Then I get a little doubt: How the hell works the "point" system for the mines? |
Author: | Pat AfterMoon [ Thu Oct 29, 2009 11:03 pm ] |
Post subject: | Re: [Sprint#6] Re-organization + main character |
xRDVx wrote: I just have one complain.. those numbers look so awfull xRDVx wrote: A suggestion for the Landscape... xRDVx wrote: Then I get a little doubt: How the hell works the "point" system for the mines? |
Author: | Pat AfterMoon [ Thu Nov 05, 2009 10:35 pm ] |
Post subject: | Re: [Sprint#6] Re-organization + main character |
Finally I've got too much problems with the animations of the soldier model. Importing animated models splitted in multiple files is more compliquated with Unity than a single file with all the animations included. I have switched to the Elite trooper girl from 3DRT. |
Author: | ANDREI [ Fri Nov 06, 2009 9:18 am ] |
Post subject: | Re: [Sprint#6] Re-organization + main character |
huh, we have got to use girl model ? |
Author: | xRDVx [ Fri Nov 06, 2009 11:34 am ] |
Post subject: | Re: [Sprint#6] Re-organization + main character |
Well.. Who was the smart guy that splitted the anim into multiple files? Is just SILLY! I know it has adventages.. but, yet... I liked that guy. Let's hope you don't have more troubles with models :s In any case.. did anyone note that the left leg seems separated from the rest of the body? |
Author: | ANDREI [ Fri Nov 06, 2009 2:20 pm ] |
Post subject: | Re: [Sprint#6] Re-organization + main character |
xRDVx wrote: In any case.. did anyone note that the left leg seems separated from the rest of the body? yes,me. (now not before xD ) |
Author: | Pat AfterMoon [ Sat Nov 07, 2009 6:04 pm ] |
Post subject: | Re: [Sprint#6] Re-organization + main character |
ANDREI wrote: huh, we have got to use girl model ? xRDVx wrote: Well.. Who was the smart guy that splitted the anim into multiple files? Is just SILLY xRDVx wrote: In any case.. did anyone note that the left leg seems separated from the rest of the body? |
Author: | Pat AfterMoon [ Sat Nov 14, 2009 8:35 pm ] |
Post subject: | Re: [Sprint#6] Re-organization + main character |
When defining the tasks for this sprint, I have forgotten something: the release of Borderlands |
Author: | ANDREI [ Sun Nov 15, 2009 10:12 am ] |
Post subject: | Re: [Sprint#6] Re-organization + main character |
Pat AfterMoon wrote: When defining the tasks for this sprint, I have forgotten something: the release of Borderlands lol, i watched the trailer and i will t****** d******* it |
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