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 [Sprint#7] Main character animation + camera management 
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Joined: Sun Feb 17, 2002 7:07 pm
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Post [Sprint#7] Main character animation + camera management
This new Sprint is a subset of unachieved tasks from the Sprint #6.

Initial sprint description: Sprint7.pdf

Main goals this time are:
  • Animations
    • Fix animations transitions
    • Fix weapon pointing at target
    • Fix crounched animations when wounded
    • Add kick animation when enemy is too close
    • Add pain animation
  • Camera management
    • Implement camera management ala dead space

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Tue Nov 24, 2009 8:58 pm
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Post Re: [Sprint#7] Main character animation + camera management
This Sprint progress slowly but surely. I have added one week to the end date. I will publish a video showing the new animations and camera movement when it will be done.

Image

This sprint will be the last of this year. After that I will come back to coopordie for Quake2 and work on the long awaited update ;)

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Tue Dec 08, 2009 7:41 pm
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Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
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Post Re: [Sprint#7] Main character animation + camera management
Pat AfterMoon wrote:
This sprint will be the last of this year. After that I will come back to coopordie for Quake2 and work on the long awaited update ;)


good :)

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Tue Dec 08, 2009 8:48 pm
Profile YIM
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Joined: Tue Jun 23, 2009 3:30 pm
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Post Re: [Sprint#7] Main character animation + camera management
hey pat, also how do you keep up this mod? (it has about 7 years :O) i mean, why you did not close it in previously because of innactivity?

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Wed Dec 09, 2009 3:16 pm
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Joined: Wed Oct 01, 2008 6:21 pm
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Post Re: [Sprint#7] Main character animation + camera management
Andrei, you know, there IS an edit button :/

However, I guess it's because it isn't that costly (after all, just a web server with php [almost any, nowadays]), and that it wasn't really as a GHOST town :/

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Wed Dec 09, 2009 8:33 pm
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Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
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Post Re: [Sprint#7] Main character animation + camera management
xRDVx wrote:
Andrei, you know, there IS an edit button :/


i KNOW, but pat may already readed first post, and if i should use the edit button he may not notice the edit :P

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Wed Dec 09, 2009 9:08 pm
Profile YIM
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Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: [Sprint#7] Main character animation + camera management
Like xRDVx wrote, it's not costly. And if I had not maintained the website and the worldserver, I could never have see the Quake2 challenge mode beaten by a team of four players!

I have also learned a lot from the last developments: merge of the database with the forum, website enhancement and referencing ...etc.

Who would discuss coopordie2 development with me if I turn off coopordie1 :lol:

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Wed Dec 09, 2009 10:23 pm
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Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
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Post Re: [Sprint#7] Main character animation + camera management
Pat AfterMoon wrote:
Who would discuss coopordie2 development with me if I turn off coopordie1 :lol:


you should have to make a new community :P

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Thu Dec 10, 2009 3:02 pm
Profile YIM
Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: [Sprint#7] Main character animation + camera management
Well.. He has a good point... well, both of you.

Anyhow. Will the characters have some kind of personality (ala GOW, per say, when he just reloaded with 2x or 4x damage and says "yes, yes yes!") or be as quiet as our tech from Dead Space?

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Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Fri Dec 11, 2009 12:10 am
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Champion in duo and trio

Joined: Tue Mar 25, 2008 8:58 pm
Posts: 28
Post [Sprint#6] Re-organization + main character
Can't wait for Coop or Die Island!!!


Sun Dec 20, 2009 4:13 am
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