Re: [Sprint#7] Main character animation + camera management
I wonder if you could steal the hurt sounds from quake2... or quake3...
I won't steal anything, but I agree, this hurt sound is really bad, I will search in my sound resources, I have probably better
The only thing I recall that's besides too odd, (not incluiding the RUN FOR IT animation) is the crawling movement.
Remember the character used and its animations are placeholders. A lots of animations sequences are of good quality, but are not adequate for my use.
I would like to see it with more than one player together though.
After the COOP or DIE Quake2 update I will restart a 6 month development session. Multi-player
will be the main subject.