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 [Sprint#7] Main character animation + camera management 
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Post Re: [Sprint#7] Main character animation + camera management
Done ;)

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Thu Jan 14, 2010 1:36 am
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Post Re: [Sprint#7] Main character animation + camera management
very nice!

except that hurt sound.. arrgh

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Thu Jan 14, 2010 8:14 am
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Post Re: [Sprint#7] Main character animation + camera management
Well... No complaints at all. After all, this is just a SHOW of what we'll have in the future.

I wonder if you could steal the hurt sounds from quake2... or quake3...

However.. The only thing I recall that's besides too odd, (not incluiding the RUN FOR IT animation) is the crawling movement. But, who cares? I'm just someone that cares for small details.

So, keep it going :D, I would like to see it with more than one player together though.

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Fri Jan 15, 2010 7:56 pm
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Post Re: [Sprint#7] Main character animation + camera management
xRDVx wrote:
So, keep it going :D, I would like to see it with more than one player together though.


i agree :D

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Fri Jan 15, 2010 9:32 pm
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Post Re: [Sprint#7] Main character animation + camera management
xRDVx wrote:
I wonder if you could steal the hurt sounds from quake2... or quake3...
I won't steal anything, but I agree, this hurt sound is really bad, I will search in my sound resources, I have probably better ;)

xRDVx wrote:
The only thing I recall that's besides too odd, (not incluiding the RUN FOR IT animation) is the crawling movement.
Remember the character used and its animations are placeholders. A lots of animations sequences are of good quality, but are not adequate for my use.

xRDVx wrote:
I would like to see it with more than one player together though.
After the COOP or DIE Quake2 update I will restart a 6 month development session. Multi-player will be the main subject.

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Fri Jan 15, 2010 9:49 pm
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