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[Sprint#7] Main character animation + camera management
http://www.coopordie.com/forum/viewtopic.php?f=8&t=475
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Author:  Pat AfterMoon [ Tue Nov 24, 2009 8:58 pm ]
Post subject:  [Sprint#7] Main character animation + camera management

This new Sprint is a subset of unachieved tasks from the Sprint #6.

Initial sprint description: Sprint7.pdf

Main goals this time are:
  • Animations
    • Fix animations transitions
    • Fix weapon pointing at target
    • Fix crounched animations when wounded
    • Add kick animation when enemy is too close
    • Add pain animation
  • Camera management
    • Implement camera management ala dead space

Author:  Pat AfterMoon [ Tue Dec 08, 2009 7:41 pm ]
Post subject:  Re: [Sprint#7] Main character animation + camera management

This Sprint progress slowly but surely. I have added one week to the end date. I will publish a video showing the new animations and camera movement when it will be done.

Image

This sprint will be the last of this year. After that I will come back to coopordie for Quake2 and work on the long awaited update ;)

Author:  ANDREI [ Tue Dec 08, 2009 8:48 pm ]
Post subject:  Re: [Sprint#7] Main character animation + camera management

Pat AfterMoon wrote:
This sprint will be the last of this year. After that I will come back to coopordie for Quake2 and work on the long awaited update ;)


good :)

Author:  ANDREI [ Wed Dec 09, 2009 3:16 pm ]
Post subject:  Re: [Sprint#7] Main character animation + camera management

hey pat, also how do you keep up this mod? (it has about 7 years :O) i mean, why you did not close it in previously because of innactivity?

Author:  xRDVx [ Wed Dec 09, 2009 8:33 pm ]
Post subject:  Re: [Sprint#7] Main character animation + camera management

Andrei, you know, there IS an edit button :/

However, I guess it's because it isn't that costly (after all, just a web server with php [almost any, nowadays]), and that it wasn't really as a GHOST town :/

Author:  ANDREI [ Wed Dec 09, 2009 9:08 pm ]
Post subject:  Re: [Sprint#7] Main character animation + camera management

xRDVx wrote:
Andrei, you know, there IS an edit button :/


i KNOW, but pat may already readed first post, and if i should use the edit button he may not notice the edit :P

Author:  Pat AfterMoon [ Wed Dec 09, 2009 10:23 pm ]
Post subject:  Re: [Sprint#7] Main character animation + camera management

Like xRDVx wrote, it's not costly. And if I had not maintained the website and the worldserver, I could never have see the Quake2 challenge mode beaten by a team of four players!

I have also learned a lot from the last developments: merge of the database with the forum, website enhancement and referencing ...etc.

Who would discuss coopordie2 development with me if I turn off coopordie1 :lol:

Author:  ANDREI [ Thu Dec 10, 2009 3:02 pm ]
Post subject:  Re: [Sprint#7] Main character animation + camera management

Pat AfterMoon wrote:
Who would discuss coopordie2 development with me if I turn off coopordie1 :lol:


you should have to make a new community :P

Author:  xRDVx [ Fri Dec 11, 2009 12:10 am ]
Post subject:  Re: [Sprint#7] Main character animation + camera management

Well.. He has a good point... well, both of you.

Anyhow. Will the characters have some kind of personality (ala GOW, per say, when he just reloaded with 2x or 4x damage and says "yes, yes yes!") or be as quiet as our tech from Dead Space?

Author:  zalbag [ Sun Dec 20, 2009 4:13 am ]
Post subject:  [Sprint#6] Re-organization + main character

Can't wait for Coop or Die Island!!!

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