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[Sprint#7] Main character animation + camera management http://www.coopordie.com/forum/viewtopic.php?f=8&t=475 |
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Author: | Pat AfterMoon [ Thu Jan 14, 2010 1:36 am ] |
Post subject: | Re: [Sprint#7] Main character animation + camera management |
Done |
Author: | ANDREI [ Thu Jan 14, 2010 8:14 am ] |
Post subject: | Re: [Sprint#7] Main character animation + camera management |
very nice! except that hurt sound.. arrgh |
Author: | xRDVx [ Fri Jan 15, 2010 7:56 pm ] |
Post subject: | Re: [Sprint#7] Main character animation + camera management |
Well... No complaints at all. After all, this is just a SHOW of what we'll have in the future. I wonder if you could steal the hurt sounds from quake2... or quake3... However.. The only thing I recall that's besides too odd, (not incluiding the RUN FOR IT animation) is the crawling movement. But, who cares? I'm just someone that cares for small details. So, keep it going , I would like to see it with more than one player together though. |
Author: | ANDREI [ Fri Jan 15, 2010 9:32 pm ] |
Post subject: | Re: [Sprint#7] Main character animation + camera management |
xRDVx wrote: So, keep it going , I would like to see it with more than one player together though. i agree |
Author: | Pat AfterMoon [ Fri Jan 15, 2010 9:49 pm ] |
Post subject: | Re: [Sprint#7] Main character animation + camera management |
xRDVx wrote: I wonder if you could steal the hurt sounds from quake2... or quake3... xRDVx wrote: The only thing I recall that's besides too odd, (not incluiding the RUN FOR IT animation) is the crawling movement. xRDVx wrote: I would like to see it with more than one player together though. |
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