coopordie.com
http://www.coopordie.com/forum/

MyProject2011: transporter trucks
http://www.coopordie.com/forum/viewtopic.php?f=8&t=574
Page 1 of 1

Author:  Pat AfterMoon [ Tue Jul 12, 2011 10:52 pm ]
Post subject:  MyProject2011: transporter trucks

I've just uploaded a new version with 2 Transporter truck bots patrolling from base to mine shaft, carrying energy and ore.

Attachment:
File comment: Transporter truck and mine shaft.
2011-07-12_myproject2011.jpg
2011-07-12_myproject2011.jpg [ 87.85 KiB | Viewed 323 times ]


Online Demo : http://www.aftermoon.net/myproject2011/WIP-Demo.html

Author:  xRDVx [ Fri Jul 15, 2011 1:36 pm ]
Post subject:  Re: MyProject2011: transporter trucks

Very interesting to see those little trucks coming and going. Perhaps if the other flying ships would attack them, and we had to defend them so we could get resources for improving our machines... (I'm sure you'll get to that eventually)

Perhaps having them stop there (for 1 second?) would be better. But It's nice to see they work correctly and don't get stuck anywhere.

Also, I'm happy to see that we spawn in some kind of "friendly" (more like neutral?) base now. Perhaps this could allow you to have battles between two armies (not involving the player(s))?

Author:  Pat AfterMoon [ Sat Jul 16, 2011 9:18 am ]
Post subject:  Re: MyProject2011: transporter trucks

xRDVx wrote:
Perhaps if the other flying ships would attack them, and we had to defend them ...
It's my next task.

xRDVx wrote:
Perhaps having them stop there (for 1 second?) would be better.
Yes, they should stop to drop their load.

xRDVx wrote:
Also, I'm happy to see that we spawn in some kind of "friendly" (more like neutral?) base now.
Blue things are friendly players, grey things are friendly bots and red things are hostile enemies ;)

Author:  ANDREI [ Wed Jul 20, 2011 9:22 am ]
Post subject:  Re: MyProject2011: transporter trucks

What about making the mouse's wheel accelerate/decelerate?

Also, what about increasing the allied tower's shots range? I've found a bug:

Attachments:
Bug.JPG
Bug.JPG [ 91.53 KiB | Viewed 294 times ]

Author:  mik1 [ Thu Jul 28, 2011 6:00 pm ]
Post subject:  Re: MyProject2011: transporter trucks

It's fun to push the car far away and see it trying to get back (bullying allies).
So far it looks cool but i like moving around as a character more than vehicle.

Author:  Pat AfterMoon [ Sat Jul 30, 2011 10:32 am ]
Post subject:  Re: MyProject2011: transporter trucks

mik1 wrote:
It's fun to push the car far away and see it trying to get back
He he, I play with that too ;)

mik1 wrote:
So far it looks cool but i like moving around as a character more than vehicle.
I think I won't come back to animated characters because for me vehicles are a lot less complex to implement. I need to simplify the game creating process as much as I can if I want to reach my goal.

But I will probably tweak the control a little again. I plan to increase acceleration and deceleration for forward movement and add backward movement. I want movement to stop when keys are released, like strafe works actually. Auto-run will be enabled by double clicking on the move forward key. We will test that...
My goal is to give the sensation of First Person Shooter, with flying :geek:

Author:  xRDVx [ Wed Aug 03, 2011 9:34 pm ]
Post subject:  Re: MyProject2011: transporter trucks

I think I prefer the idea of pressing the button to accelerate forward and backwards rather than increase or decrease speed.

By the way (and this is just a curiosity) you know you can see the numbers through the structures right? :)


On another note, and once you've run down through your week, I can point you to one game that might interest you. Other than that: just work for now.

Author:  Pat AfterMoon [ Wed Aug 03, 2011 9:46 pm ]
Post subject:  Re: MyProject2011: transporter trucks

xRDVx wrote:
By the way (and this is just a curiosity) you know you can see the numbers through the structures right?
Yes, it's a wrong shader applied on the font asset, it will be corrected on next update.

xRDVx wrote:
On another note, and once you've run down through your week, I can point you to one game that might interest you. Other than that: just work for now.
... I'm impatient to know what game.

Author:  xRDVx [ Sat Aug 13, 2011 1:06 pm ]
Post subject:  Re: MyProject2011: transporter trucks

Fury3 is a small little game I used to play. You're a in a spaceship and you're tasked with going from planet to planet destroying the enemy.

The game is quite simple and it does remind me of this, though with another orientation (there was only one friendly structure in all levels, which was the exit). You might want to look at it -- the movement works by faster slower (there is no stop, though), and you had to destroy certain objectives along the way. I had fun with that game.

Author:  Pat AfterMoon [ Thu Aug 25, 2011 9:31 pm ]
Post subject:  Re: MyProject2011: transporter trucks

xRDVx wrote:
Fury3 is a small little game I used to play
Very interesting game, I vaguely remember its name, but I haven't played it when it was released.
Thank you to point me at it.
http://www.youtube.com/watch?v=6_8tSpXLuK8

Page 1 of 1 All times are UTC
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/