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 3rdPersonShooter_test_UI6 
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Post 3rdPersonShooter_test_UI6
It starts to take form:
http://www.aftermoon.net/myproject2010/ ... t_UI6.html

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Sat Jan 08, 2011 3:20 am
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Post Re: Special Betatest Group and private forum
Ok it looks really good so far. Just wondering it keeps resetting for me, even in nofail mode.
EDIT:found something. if you go stairght under those flyers its turret will go thought the hull and point almost downwards. he will hit you but if you are in good position it will start to spin :D

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Sat Jan 08, 2011 6:34 am
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Post Re: Special Betatest Group and private forum
mik1 wrote:
Just wondering it keeps resetting for me, even in nofail mode.

Actually the game start with a wave of 1 drone, then a wave of 2, 3 and 4. After there are wave of 4 drones until you die.
The game is reseted when you die, don't forget it is a Work in Progress.
If you've see something else, please explain.

mik1 wrote:
if you go stairght under those flyers its turret will go thought the hull and point almost downwards. he will hit you but if you are in good position it will start to spin :D

I'll look at that.

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Sat Jan 08, 2011 5:45 pm
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Post Re: Special Betatest Group and private forum
Pat AfterMoon wrote:
The game is reseted when you die, don't forget it is a Work in Progress.
I'll look at that.

Yeah after sometime i realised it but it somehow feels like after your health is red you still take hits and when you are not getting shot it resets.
EDIT:ok theres some small leg twists if you move up and down hills and its not really big deal but i found a way how the character acts really weird, i dunno how to describe it.

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Sat Jan 08, 2011 6:16 pm
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Post Re: 3rdPersonShooter_test_UI6
In fact you won't die, it's supposed to be a training room, when your shield is empty it's the end of the round. I plan something like stop all drones, turn on the light, put weapon in holder, lower the level of acid sea and return to the center of the terrain to start a new round.

I don't have enough time to create a complex arena or a route with traps and ambush. So I plan to create small arena like this one (too small ?) with various waves until the acid sea reach the top of the terrain.

I want to focus on creation of multiple types of drones. There are nice rockets, bombs, electricity and plasma unity example I can use. I think I will only change the size and colors of drones to differentiates the types.

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Sat Jan 08, 2011 6:44 pm
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Post Re: 3rdPersonShooter_test_UI6
Pat AfterMoon wrote:
So I plan to create small arena like this one (too small ?)


YES! Erm, it's not like a "YES, it is that small that I don't have enough air to breath for even 30 seconds!"; the actual training room is small, not too small, through I'd like it to be bigger (two times the actual size in example).

Also: when I get near any face of the cube (the cube you are in, that forms the arena) and I try to look at it and then i rotate at 180 degrees, the face disappears (only visually, because it still blocks me from getting past it).

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Sat Jan 08, 2011 7:09 pm
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Post Re: 3rdPersonShooter_test_UI6
ANDREI wrote:
the actual training room is small, not too small, through I'd like it to be bigger (two times the actual size in example).

I will increase the size, or maybe provide different size for different levels.

ANDREI wrote:
Also: when I get near any face of the cube (the cube you are in, that forms the arena) and I try to look at it and then i rotate at 180 degrees, the face disappears (only visually, because it still blocks me from getting past it).

OK, plane collider will be replaced by box collider.

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Sat Jan 08, 2011 8:16 pm
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Post Re: 3rdPersonShooter_test_UI6
Pretty interesting indeed. I do miss a reload button between rounds tho :P

But right now I see you have some basic mechanics that with some fine-tunning can make the game awesome. Specially the challenge of knowing where to stand while fighting the drones and that not only it gets difficult due to increased enemy firepower but the environment also reduces your room to move.

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Sun Jan 09, 2011 12:57 am
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