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 MyProject2011: one week fulltime (starting august 1) 
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Post MyProject2011: one week fulltime (starting august 1)
This year I've dedicated 1 week of my holidays to my game project.
I will work full-time on it from August 1 to 5.

My goal is to release a decent playable demo with a real goal (Start, play and finish with a score).

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Sat Jul 30, 2011 11:10 am
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Post Re: MyProject2011: one week fulltime (starting august 1)
1st update: Management of energy and ore between the headquarter and the mine shaft.

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Wed Aug 03, 2011 9:16 am
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Post Re: MyProject2011: one week fulltime (starting august 1)
Another update: Management of the shield and the ore production, using energy.

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Wed Aug 03, 2011 11:37 pm
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Post Re: MyProject2011: one week fulltime (starting august 1)
When the mine's shield is under 1 , it should explode or something :twisted:

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Thu Aug 04, 2011 4:00 pm
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Post Re: MyProject2011: one week fulltime (starting august 1)
ANDREI wrote:
When the mine's shield is under 1 , it should explode or something :twisted:
Yes, the "something" is:
At start, the mineshaft should be protected by an indestructible metal shield. When the energy shield reach level 1 (100) the metal shield should slowly open and the mineshaft should be protected by the energy shield. If the energy shield reach 0, the metal shield is immediately closed and all has to be restarted from the beginning.

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Thu Aug 04, 2011 7:56 pm
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Post Re: MyProject2011: one week fulltime (starting august 1)
Another update: hard shield + energy shield + first wave of aliens.

Try it!

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Fri Aug 05, 2011 12:02 am
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Post Re: MyProject2011: one week fulltime (starting august 1)
Last update for this week: a wave of enemies, air and ground.



Don't forget to try it online:
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Fri Aug 05, 2011 11:58 pm
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Post Re: MyProject2011: one week fulltime (starting august 1)
Interesting, but i guess the AI is a little messed up? :?


Attachments:
File comment: It rotates around that building
AI.JPG
AI.JPG [ 109.47 KiB | Viewed 945 times ]

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Sat Aug 06, 2011 7:01 am
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Post Re: MyProject2011: one week fulltime (starting august 1)
You're right ANDREI, actually AI is minimalist. Air and ground aliens are only following predefined paths of way-points.

The ground aliens have a turret and can fire at the nearest target, but they don't predict target movement, so they can hardly hit a moving target. The air aliens only drop bombs if an enemy is near.

My next work will probably be on the AI part ;)

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Sat Aug 06, 2011 7:54 am
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