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 Quake2XP engine: coopordie ready 
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Joined: Sat Sep 19, 2009 8:41 am
Posts: 12
Post Re: Quake2XP engine: coopordie ready
Quote:
how can the minimap see difference between wall floor ceiling brushes ect

"smoke" aliens move detector :lol:


Thu Sep 24, 2009 6:48 pm Profile WWW ICQ
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Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: Quake2XP engine: coopordie ready
barnes wrote:
Hi to all, im autor of quake2xp
Hi barnes, it's cool to see you here. Quake2XP is my preferred engine, I need to add a banner to encourage coopordie players to use it ;)

ANDREI wrote:
i think, you can change views between X/Y Y/Z X/Z
EDIT:This reply has no logic..
He he, you're right :mrgreen:

@barnes: any simple answer to explain how your radar create it's map and determine wall or ceiling.

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Thu Sep 24, 2009 6:57 pm Profile WWW
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Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: Quake2XP engine: coopordie ready
Uh... yeah.. but... uh... the Alpha is just trowing too much errors... Though i'd rather use Q2Xp than Egl..

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Thu Sep 24, 2009 6:59 pm Profile

Joined: Sat Sep 19, 2009 8:41 am
Posts: 12
Post Re: Quake2XP engine: coopordie ready
look this
http://www.quakedev.com/forums/index.php?topic=1756.0


Fri Sep 25, 2009 8:40 pm Profile WWW ICQ
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Joined: Thu Apr 09, 2009 4:40 pm
Posts: 36
Post Re: Quake2XP engine: coopordie ready
I can't download Quake 2 XP. Whenever I try to go there, Stuff just says there's malware on there, and won't let me even go there....
Does someone have a link for the download?

OpenGL isn't good for me anymore because OpenGL isn't compatible with me anymore. Also, it seems a lot of people rather have the newer graphics anyways (which I don't blame them for, just I never bothered to get better graphics because it doesn't really bother me at all the way they are).


Tue Nov 17, 2009 1:13 am Profile
Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
Posts: 623
Post Re: Quake2XP engine: coopordie ready
you can try using EGL, it has chasecam that i like it very much it :D (console command: thirdperson)

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Tue Nov 17, 2009 8:31 am Profile YIM

Joined: Mon May 10, 2010 4:27 pm
Posts: 3
Post Re: Quake2XP engine: coopordie ready
Pat AfterMoon wrote:
After installing Quake2XP, you need to modify your coopordie.bat and replace quake2.exe by quake2xp.exe, you also need to add "+set net_compatibility 1" to the command line, and rename the coopordie dll to "gamex86xp.dll".


Would this work with KMQuake 2 aswell? The game runs in KMQuake2 (as in the intro map loads), but I have the same problem as noobketchup.

The only coop or die .bat file in my quake 2 directory is called coopordie_edit_me_before_first_run.bat, are you reffering to another .bat file?

Also, if CooporDie does work with KMQuake 2, what should I rename the coopordie gamex86.dll to, gamex86KM.dll?

Here's for referance: http://kmq2.quakedev.com/

Also, just to mention Barnes, there are no links to your Quake2XP which are alive; I can't seem to find the latest version. The latest I managed to find was version 1.25, which doesn't work.

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Mon May 10, 2010 9:37 pm Profile
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Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: Quake2XP engine: coopordie ready
Enforcer: Yes, you should do rename the .dll.

Now, next: Would you please quote the problem of that guy?...

And..: The link on the site of quakedev seems to redirect to a website that has been reported as dangerous. I wonder what happened. About the version, the last I knew off was 1.25.


Yeah, ALL engines that support 3.20 dll version should be able to play this.. SHOULD that is.

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Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Tue May 11, 2010 5:19 pm Profile
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Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: Quake2XP engine: coopordie ready
The Quake2XP website is hacked and infested since a long time, I'm afraid Barnes has abandoned it :(

In the future I should host a mirror for some interesting Quake2 files like engines and texture pack.

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Tue May 11, 2010 6:26 pm Profile WWW
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Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: Quake2XP engine: coopordie ready
Ah :( That's why I prefer EGL!, and more recently, AQ2! It works like hell man.

But, to be honest. What we really need is some dedicated team to make an engine... like the one that qw has. THEY ARE BETTER THAN US AND THEY ARE OLDER z.z

Anyway.. there is your answer.

_________________
Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Tue May 11, 2010 6:54 pm Profile
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