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 My Quake 2 Mission-pack: Stroggos Retaliates 
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Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: My Quake 2 Mission-pack: Stroggos Retaliates
But it is possible, for example, use Lazarus features into a personal mod...

And, Rodrigez... where do i get that mod?

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Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Fri Apr 24, 2009 11:06 pm Profile

Joined: Sat May 10, 2008 12:35 am
Posts: 114
Post Re: My Quake 2 Mission-pack: Stroggos Retaliates
Pat has pretty much stopped work on Coopordie, so new features are a no-go. Here is the URL for Lazarus:

http://newlazarus.planetquake.gamespy.com/index.htm


Sat Apr 25, 2009 6:33 pm Profile
Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: My Quake 2 Mission-pack: Stroggos Retaliates
Thanks... Hope to see your maps soon :D (anyway, i'll be heading around if you need me)

_________________
Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Sat Apr 25, 2009 9:13 pm Profile

Joined: Sat May 10, 2008 12:35 am
Posts: 114
Post Re: My Quake 2 Mission-pack: Stroggos Retaliates
Heellllooooo chhilllddreennn, you're listening to Square Root of Nine Dog and I'm here to give ya'll an update on my map pack. It's bittersweet I suppose. But anyhow, the deal is I'm not rushing on the pack as I have a lot of work to do lately, however, I am making what I deem the best maps I've ever made. Packed full of action, lots of little surprises and most importantly, perfected to their very best. I am using lots of new tricks I learned, from laser traps you can turn on the Stroggs who made them to fancy brushwork.

I also am including full support for difficulty scaling. On Hard or Nightmare, you'll need a buddy to survive. Or you had better be damn good with that blaster. On Easy or Medium, solo play isn't so suicidal, but you'll probably want to wait for the Lazarus Version for singleplayer. It'll involve sneaking, taking strogg outfits and more tactical play as well as complicated things like friendly AI and turrets. That'll probably only be a month after the co-op version is released.

Attachment:
level_progress.jpg


To show one of the new maps I'm working on, I am attaching a screenshot on the map editor grid. It'll give you an idea of the small size of the level (its only 1/3 done though!) but don't let that fool ya, this map is PACKED with action. my only worry is that... slower PC's might not be able to keep up. However I like Quake 2 as it allows me to run wild without worrying about the complications of newer games (pretty much, it's a simple game) and includes fancy entities to make elaborate traps and scenes. I also have no limits on level size or entity density (within reason). Anyhow, enough rambling,
Rodriguez


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Wed May 13, 2009 4:04 am Profile
Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: My Quake 2 Mission-pack: Stroggos Retaliates
Pretty nice..

It would be pretty good to play, but not to make nodes! (tell me they are not too big and they are not too complicated, please!!!)...

Anyway, i want to play both versions :D

_________________
Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Thu May 14, 2009 8:42 pm Profile

Joined: Sat May 10, 2008 12:35 am
Posts: 114
Post Re: My Quake 2 Mission-pack: Stroggos Retaliates
What are these "nodes" you speak of?


Thu May 14, 2009 10:16 pm Profile
Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: My Quake 2 Mission-pack: Stroggos Retaliates
You will see.... You will see... In a future...

Anyway.. when they are going to be done? (mean, the maps).


Oh and... i realized the spawn cmd can't be used with spawnflags :(

_________________
Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Fri May 15, 2009 8:48 pm Profile
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