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 Quake2XP engine: coopordie ready 
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Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Quake2XP engine: coopordie ready
The latest Quake2XP engine is compatible with coopordie :)

Attachment:
20080610_q2.jpg

Attachment:
20080610_q2xp.jpg


After installing Quake2XP, you need to modify your coopordie.bat and replace quake2.exe by quake2xp.exe, you also need to add "+set net_compatibility 1" to the command line, and rename the coopordie dll to "gamex86xp.dll".


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Tue Jun 17, 2008 9:06 pm Profile WWW
Champion in duo

Joined: Sat Dec 25, 2004 11:29 am
Posts: 10
Post Re: Quake2XP engine: coopordie ready
Is that a minimap? :shock:


Wed Jun 18, 2008 9:59 pm Profile YIM

Joined: Thu Sep 06, 2007 11:22 pm
Posts: 81
Post Re: Quake2XP engine: coopordie ready
Just like in Doom! I'm gonna get this!


Wed Jun 18, 2008 10:26 pm Profile
Admin

Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: Quake2XP engine: coopordie ready
This minimap feature is really excellent. But even in "movement detector" mode it haven't prevented me to die many time while testing the "Premonition of Angron" map pack :mrgreen:

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Thu Jun 19, 2008 12:16 pm Profile WWW

Joined: Thu Aug 14, 2008 12:58 am
Posts: 1
Post Re: Quake2XP engine: coopordie ready
Hello pat, i seem to be having difficulty with this particular mod. I am new to coop mode, and the quake2xp mod. I have it working , and it brings me to the pre-game map with the updated pretty graphics, but when i press O to connect, it just says it.

it uses it for chat instead of a command, and im not sure how to get around this :undecided:


Thu Aug 14, 2008 3:34 am Profile
Admin

Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: Quake2XP engine: coopordie ready
Pat AfterMoon wrote:
After installing Quake2XP, you need to modify your coopordie.bat and replace quake2.exe by quake2xp.exe, you also need to add "+set net_compatibility 1" to the command line, and rename the coopordie dll to "gamex86xp.dll".


N00bketchup, are you sure you have renamed the coopordie DLL to "gamex86xp.dll" ?

Else the engine will use the standard DLL.

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Thu Aug 14, 2008 3:35 pm Profile WWW

Joined: Sat Sep 19, 2009 8:41 am
Posts: 12
Post Re: Quake2XP engine: coopordie ready
Hi to all, im autor of quake2xp :)
for new version of q2xp not need rename coopordie dll
in net compatibility mode engine work with original game dll name ;)


Sat Sep 19, 2009 10:47 am Profile WWW ICQ
Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
Posts: 623
Post Re: Quake2XP engine: coopordie ready
n00bketchup, also you must edit coopordie.bat :3 (if you don't know)

ALSO, TODAY I WILL GET A VIDEO CARD/openGL I THINK

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Sat Sep 19, 2009 3:34 pm Profile YIM
Champion in solo and duo and trio and quartet

Joined: Fri Aug 31, 2007 12:06 pm
Posts: 165
Post Re: Quake2XP engine: coopordie ready
how can the minimap see difference between wall floor ceiling brushes ect

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Thu Sep 24, 2009 8:50 am Profile
Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
Posts: 623
Post Re: Quake2XP engine: coopordie ready
i think, you can change views between X/Y Y/Z X/Z

EDIT:This reply has no logic..

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Thu Sep 24, 2009 12:39 pm Profile YIM
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