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 [ 8 posts ] 
 Angron 
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Champion in duo and trio

Joined: Tue Mar 25, 2008 8:58 pm
Posts: 28
Post Angron
hey pat, i was wondering if u could add a save point teleporter like the one u have for the stench maps to the angron missions.it would make things alot easier.thx :innocent:


Tue Sep 23, 2008 11:52 pm Profile
Champion in solo

Joined: Sun Sep 14, 2008 11:24 pm
Posts: 5
Post Re: Angron
eh dude , i have finished Angron but i take a shortcut , it was a secret, i didnt got the red key, but i killed the big boss and took a Head... and left the lvl. Where can I find the red key?


Wed Sep 24, 2008 12:19 am Profile
Admin

Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: Angron
zalbag wrote:
hey pat, i was wondering if u could add a save point

It probably won't be possible because this mission is not a linear succession of maps. You have to revisit same maps multiple time, and it can only works if the maps state are saved. The way coopordie works, It is not possible.

Mamounet wrote:
it was a secret, i didnt got the red key

Same as me, I have never found this damn key, explication from other peoples would be appreciated ;)

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Wed Sep 24, 2008 12:29 am Profile WWW
Champion in solo

Joined: Sun Sep 14, 2008 11:24 pm
Posts: 5
Post Re: Angron
I find it but i can't take it << i kill myself like a dumb with lasers. Not another way to take it.


Wed Sep 24, 2008 9:07 pm Profile
Champion in solo and duo

Joined: Sat Jul 12, 2008 7:29 pm
Posts: 10
Post Re: Angron
Invulnerability in secret nearby -- switch is behind bar on ceiling.


Thu Sep 25, 2008 2:32 am Profile
Champion in solo

Joined: Sun Sep 14, 2008 11:24 pm
Posts: 5
Post Re: Angron
It's better without the shortcut. Not easier but funny.
Thanx for the secret.


Thu Sep 25, 2008 4:26 pm Profile
Admin

Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: Angron
zalbag wrote:
hey pat,about the spawn problem,it was occuring for us every time we entered a new lvl(every time we spawned). we had much more sucess when magnus changed to the kmquake2 engine,this way we werent spawning at the exact same time.maybe u can make the spawn point for each player a little differnt.the person hosting the game doesn't get stuck,it seems to be just the other players.thx for your time man.:)

The spawn point are right, what seem to occur is a damn old bug I haven't really corrected and related to re-entering a previously visited map. It cause all players to spawn on the same point, and some others side effects harder to see.

I've maybe found a fix at QuakeDev, I will try it on the next DLL version.

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Playing : Tiny Attacks


Tue Sep 30, 2008 7:35 pm Profile WWW
Champion in duo and trio

Joined: Tue Mar 25, 2008 8:58 pm
Posts: 28
Post Re: Angron
thx pat,that would be awesome. :mrgreen:


Wed Oct 01, 2008 2:50 am Profile
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