Last visit was: Mon May 20, 2024 9:15 pm It is currently Mon May 20, 2024 9:15 pm

All times are UTC




 [ 2 posts ] 
 XML Rules thread 
Author Message

Joined: Wed Aug 23, 2006 7:27 am
Posts: 7
Post XML Rules thread
Its been a long time since I played Coop or Die, but one of fond things I remember, aside from the cooperative gameplay, was the XML rules which Pat set so that by small chance, some enemies could be replaced by random enemies. In order to make the game a little more fresh than the last time you played it in single player.

And then there were the two bonus maps, which were kind of the same style as that 30-second bonus map built into the game. As risky as doing those maps were, I always did them on my route to beating challenge mode. =P

These were all done through XML rules. Does anyone else have ideas for new enemy spawns or more ammo/weapon pickups? I myself would like to volunteer adding more ammo and enemies if Pat would like to share and update those XML files. Aren't my right? These cooperative games weren't exactly built with the correct amount of ammo pickups in mind.


Thu Sep 25, 2008 5:13 am Profile
Admin

Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: XML Rules thread
I would like to see more contribution like what you've done Omega. I think there is already a method for testing the xmlrules files offline, but I could simplify it in the future.

I'm thinking about an offline mode for coopordie. It could have xml files with entities, the coop HUD and some existing coop enhancement like the friendly fire fix.

_________________
Playing : Tiny Attacks


Tue Sep 30, 2008 8:19 pm Profile WWW
Display posts from previous:  Sort by  
 [ 2 posts ] 

All times are UTC


Who is online

Users browsing this forum: claudebot [Bot 2024-04-20]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.
Initial forum style by Vjacheslav Trushkin.