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 Next release, early 2010 
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Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
Posts: 623
Post Re: Next release, early 2010
Pat AfterMoon wrote:
It will change gameplay through xmlrules: more ammo loot from monsters I guess...


you guess!? :lol:

pat, do you remember that the i gave you some monsters/items substitutions 6 months ( a lot of time ago). are you using them here?

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Fri Apr 16, 2010 4:18 pm Profile YIM
Quake2 betatesters

Joined: Thu Feb 04, 2010 11:44 am
Posts: 3
Post Re: Next release, early 2010
i have found a little leak in your map, pat, and a broken light:
Attachment:
untitled.JPG


also, can you put the gravity back to 500 :D?


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Sat Apr 17, 2010 12:08 pm Profile
Admin

Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: Next release, early 2010
ANDREItest wrote:
i have found a little leak in your map, pat
Thank you, I've corrected it.

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Sat May 01, 2010 1:02 am Profile WWW
Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: Next release, early 2010
I know we're in the aftermath, so there is no point on saying this but...

Why don't you just disable the cvar 'cheats' so it can't be activated unles the dll is compiled with it (Maybe comment it on the source, or do an #if)?

I mean, that would let you make sure there are no exploits related to it (and makes your job easier :D). Besides... no one should use it, and for testing porpouse, you can simply make that #if statement true.

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Sat May 22, 2010 8:32 pm Profile
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