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 a little bug, makron is named noclass 
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Joined: Tue Jun 23, 2009 3:30 pm
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Post a little bug, makron is named noclass
Quote:
1 min [andrei] ANDREI enters StartMap
1 min [andrei] ANDREI enters The punishment
3 sec [ANDREI] was killed by noclass


so, the problem is: if makron kills me, there must be Makron instead of noclass

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Fri Oct 09, 2009 7:13 am Profile YIM
Champion in solo and duo and trio and quartet

Joined: Fri Aug 31, 2007 12:06 pm
Posts: 165
Post Re: a little bug, makron is named noclass
yeah ive seen it many times. why is it called noclass? is it the makrons "folder name" is noclass or what?

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Mon Oct 12, 2009 3:17 pm Profile
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Post Re: a little bug, makron is named noclass
In fact there are two monsters: "Jorg" and the "Makron".

Jorg is the big one with the double chaingun, and "Makron" is the final one, who pilot the mechanic "Jorg".

In the standard source code, the Makron has "no monster class" and can't be spawned in a map, it is created when you destroy Jorg. I can change the DLL source code for the next version, and send the right name. I would prefer that to a hack in the worldserver that rename "unclassified" monsters to Makron. ;)

(TODO list updated)

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Mon Oct 12, 2009 5:42 pm Profile WWW
Champion in quartet

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Posts: 322
Post Re: a little bug, makron is named noclass
Oh really? Then did CC and Lazarus modify it so they can be spawned alone?

Meh.. In any case..

I vote for new DLL!

Thanks for the fix :P

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Mon Oct 12, 2009 9:09 pm Profile
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Post Re: a little bug, makron is named noclass
xRDVx wrote:
did CC and Lazarus modify it so they can be spawned alone?
Yes

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Mon Oct 12, 2009 9:34 pm Profile WWW
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