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 wsrv_login not being treated as a valid command 
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Joined: Sat Aug 06, 2011 2:11 am
Posts: 2
Post wsrv_login not being treated as a valid command
I recently installed this mod and when I get into the pregame map, I hit the "o" key. Doing so only sends the login info and the command into the chat, which of course doesn't do anything. Basically, this means the command isn't taking.

I assume it's a problem with the source port I'm using (kmquake2), but I don't see how that could be an issue.


Sat Aug 06, 2011 2:56 am Profile
Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
Posts: 623
Post Re: wsrv_login not being treated as a valid command
I don't recommend you using another engine than quake 2's on coopordie , they use to make problems/crash.

Does it work with quake 2's engine?

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Sat Aug 06, 2011 6:54 am Profile YIM

Joined: Sat Aug 06, 2011 2:11 am
Posts: 2
Post Re: wsrv_login not being treated as a valid command
It does, yeah. Not sure why a source port would cause that issue... Especially since KMQuake2 was supported before (although I think that support switched to QuakeXP).


Sun Aug 07, 2011 5:45 pm Profile
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